Briefly about e-sports
Cybersport is a relatively new phenomenon, which has managed to engender a whole branch of business. It is essentially a competition in computer games. Cybersport has already become a part of the Asian Games of 2022 and may enter the official program of the Olympics-2024.
The total number of online platforms for games is constantly growing. The total profit of the companies in this industry by 2020 will reach one and a half billion dollars. The audience of cybersport events is constantly growing and reached 400 million people in 2017. The “Report on the e-sports market” states that their number by the end of this year will be at least 58.4 million people.
It explains the increased interest to the industry from the players and from the large companies that see the opportunity to advertise their products and services to a new audience. Most of these platforms ignore the opportunities that the blockchain offers. However, there are many examples of online platforms that have already implemented blockchain solutions in their work, or at least expressed their intention to do so in the near future.
Blockchain and eSports
Various online casinos and e-sports platforms are happy to take advantage of the opportunities that the blockchain offers to them. Some of them conduct ICO to receive funds for the further development. A number of experts believe that the e-sports market will undergo mass tokenization and the introduction of smart contracts in the future.
FirstBlood is a good example and it has already been operating for more than a year. Users can play, compete with each other and win rewards.
Another platform – Gilgam.es – recently conducted an ICO and plans to release a beta version of its product in late 2018. It will implement smart contracts for each match, betting functionality, as well as artificial intelligence, which will confirm the fact of winning a particular team. Over time, the same system will be used for ban cheaters. The set of games on it is identical to that offered on FirstBlood.
Decentralized future of e-sports
Of course, there are other projects that integrate Blockchain in the e-sports industry: some offer a special token to purchase skins on the Internet, others focus on the gambling side of the industry and offer “advanced” betting options.
As more projects integrate decentralized elements into their platforms, the mass tokenization of the e-sports industry can only be a matter of a short time.